Haha, I also entered for the extra credits jam. And my game is also called back to the present. My game is a platformer though, and it's a lot worse than yours.
I like the animation of the houses when they get hit. I liked how the presents fly out, it looks cool.
The sleigh's handling is awkward, you should try increasing the width of the sleigh so it doesn't pull a "Reliant Robin". I didn't understand the cannon's cool-down timing, sometimes it shoots, sometimes it doesn't.
Thank you so much for taking the time and playing it :) and funny how we ended up with the same title for our games.
I know the sleigh's handling is awkward, was trying to fix that while polishing but everything I tried, kind of made it worse. I'll need to spend more time with the physics engine, to really get a grip on it. The thing with the cannon was strange, I developed the whole game on Linux, only on Sunday I started to build for Windows and when I played on Windows, the presents didn't behave the same as on my dev box... also something I wanted to investigate when I get around to it.
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Haha, I also entered for the extra credits jam. And my game is also called back to the present. My game is a platformer though, and it's a lot worse than yours.
I like the animation of the houses when they get hit. I liked how the presents fly out, it looks cool.
The sleigh's handling is awkward, you should try increasing the width of the sleigh so it doesn't pull a "Reliant Robin". I didn't understand the cannon's cool-down timing, sometimes it shoots, sometimes it doesn't.
Overall cool game!
Thank you so much for taking the time and playing it :) and funny how we ended up with the same title for our games.
I know the sleigh's handling is awkward, was trying to fix that while polishing but everything I tried, kind of made it worse. I'll need to spend more time with the physics engine, to really get a grip on it. The thing with the cannon was strange, I developed the whole game on Linux, only on Sunday I started to build for Windows and when I played on Windows, the presents didn't behave the same as on my dev box... also something I wanted to investigate when I get around to it.